Akbar Behtari; Farideh Ashraf Ganjoei; Mohammad Reza Esmaeili
Abstract
The study is to identify the factors affecting the stabilization of wrestling in the Olympic Games. The present research is based on the applied purpose, in terms of qualitative methodology using data foundation theory, based on the emerging method. The statistical population of this study was ...
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The study is to identify the factors affecting the stabilization of wrestling in the Olympic Games. The present research is based on the applied purpose, in terms of qualitative methodology using data foundation theory, based on the emerging method. The statistical population of this study was the published documents on the topic of factors affecting the stabilization of wrestling in the Olympic Games and views of 19 experts (university faculty members, vice president of the Wrestling Federation, secretary of the Wrestling Federation, coaches of the Iranian national wrestling team and experts Ship). The sampling was done purposefully and continued until the interviews reached the theoretical saturation stage. The data was collected through in-depth and semi-structured interviews. The validity of the study was confirmed based on the criteria of “acceptability”, “transferability” and “verifiability”. Also, 85% reliability was reported. The data analysis was performed using Max Kyoda software version 2018. The results showed that three factors can be effective in stabilizing the position of wrestling in the Olympic Games: 1) stabilization barriers, 2) facilitators and 3) developers were identified. It can be said that with a view such as raising the excitement of competitions, passing new rules and regulations, the development of this sport among children and adolescents and the development of wrestling in emerging countries by the World Wrestling Federation can minimize these obstacles and facilitate the way for agents. Provided to eventually lead to development factors and pave the way for the consolidation of the position of wrestling in the Olympic Games.