gholamreza nabatchian; farshad tojjari; mostafa afshari
Abstract
The current research was designed and implemented with the aim of managing the Omid national football team's path to the Olympic Games. participants of this research in the qualitative section included sports managers. Due to the need to identify the managers' experience, 12 interviews were conducted ...
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The current research was designed and implemented with the aim of managing the Omid national football team's path to the Olympic Games. participants of this research in the qualitative section included sports managers. Due to the need to identify the managers' experience, 12 interviews were conducted for this purpose. The tools of data collection in the current research were semi-structured interviews and a researcher-made questionnaire. Shannon entropy and coding method was used to investigate the qualitative part of the research and structural equation method was used to investigate the quantitative part. Also, this factor had 85 codes. The results of Shannon's entropy showed that among the components identified regarding the experience of football federation managers, indexing items and agile development survey were identified as the most important items. The results of the path analysis show that the agile development survey with a value of 0.76 has the greatest effect on the assimilation factor. The categories and concepts extracted from the experience of the football federation managers from the 12factor foresight factor titled creating sports campaigns, sports development survey, identifying sports capacities. , development of interactivity, improvement of national aspects in football, sports events, promotion of coaching, talent search, training equipment, awareness campaigns, supporting athletes, development policies were identified. results of Shannon's entropy showed that among the components identified regarding the experience of the managers of the football federation from the factor of foresight, the items of training equipment and the development of interactivity were identified as the most important items.