Soheila Alireza Nejad; Sakineh Seif Jamali
Volume 15, Issue 33 , December 2017, , Pages 35-55
Abstract
As people of a society are not the same, their leisure is also different. The main objective of this article is to review the behavioral pattern of youth in their cybernetic leisure times. Since the pattern of leisure could be a judgmental young person’s life style thus the leisure times among ...
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As people of a society are not the same, their leisure is also different. The main objective of this article is to review the behavioral pattern of youth in their cybernetic leisure times. Since the pattern of leisure could be a judgmental young person’s life style thus the leisure times among youths is very important. Based on this, the main questions in this research are: What are the patterns of cybernetic leisure times among youth? How gender effects on leisure? In order to answer these questions; in addition to referring to the facts, some theoretical concepts like habitats and field is adopted from Bourdieu, and conspicuous leisure from Torstein Veblen. Based on nature of the research, an Inductive-Sequential Mixed Method is designed which is a combination of field research and survey. The instruments for conducting field research were semi structured interviews and focus group discussions. Survey was based on earlier qualitative data collection and also a questionnaire was prepared. The results showed the popularity of cybernetic leisure among youth however, despite there are ease of activity for girls in this leisure but there are still signs of gender habitats in cyber leisure. In a way gender construction in cybernetic leisure is reproduced. Increase of facilities did not have significant impact on youth behavior, conspicuous displays and conspicuous leisure can be observed. Increase of facilities did not have significant impact on youth behavior, conspicuous displays and conspicuous leisure can be observed. Despite the girls' agency in leisure time in cyber space, their taste was different from boys.