majid fouladiyan; Atefe Kaboli; morteza dayyaree
Abstract
The aim of this study was to investigate the sexual practice of Mashhad youth. In this study, what is sought is to provide a relatively comprehensive typology in the field of sexual practice of single boys and girls who have sought to meet their sexual needs. This research has been done with a qualitative ...
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The aim of this study was to investigate the sexual practice of Mashhad youth. In this study, what is sought is to provide a relatively comprehensive typology in the field of sexual practice of single boys and girls who have sought to meet their sexual needs. This research has been done with a qualitative approach and content analysis. The technique used in this research is semi-structured in-depth interviews and its statistical population is single young people aged 18 to 30 years living in Mashhad. The sampling process was purposeful and with the greatest difference and continued until the theoretical saturation was reached. Accordingly, 50 in-depth interviews were conducted, including 25 interviews with girls and 25 interviews with boys in Mashhad parks and green spaces and coffee Shop. Findings show that in general, 12 types of sexual practice can be explored among single youth in Mashhad. Suppression of sexual needs, masturbation, and contact with the opposite sex are common types among young people. Also, the occurrence of various sexual relations and desires, including: homosexual relations, prostitution relations, master-slavery relations, relations with transgender people, and concubine-based relations are increasing among young people.
asma fekrat; Akbar Jaberi
Abstract
Purpose: Today, the tourism industry is the largest and most diverse industry in the world. From the side of sports, it is a growing industry in the world that is mixed with different economic aspects, sports tourism is one of the aspects of sports that can play an important role in the economy in addition ...
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Purpose: Today, the tourism industry is the largest and most diverse industry in the world. From the side of sports, it is a growing industry in the world that is mixed with different economic aspects, sports tourism is one of the aspects of sports that can play an important role in the economy in addition to the consequences of health and vitality in the society, according to the contents It has been stated that this research tries to measure the qualitative model of the role of the Ministry of Sports and Youth in the development of tourism with thematic approach and exploratory factor analysis.
Research method: The research method is mixed. In the qualitative part, with semi-structured interviews of sports management experts, the main themes are identified and the research model is designed accordingly. In the quantitative part of the research, 3 factors (the use of new marketing methods, Employing specialized human resourc
, and the modification of infrastructure) have been identified with the highest factor load.
Conclusion: Sports tourism can have a great impact on the society economically and socially, the Ministry of Sports and Youth, as the most important institution in the country's sports structure, can play an important role in the economic growth and vitality of the society by identifying the effective factors in its development.
Akbar Jaberi; asma fekrat; morad Hosseini
Abstract
The aim of the current study was to study the partial role of self-definitional needs in the brand equity of football clubs in Iranian pro league with the mediating effect of fan-team identification. The research was a descriptive–correlative and a practical study. The research population consisted ...
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The aim of the current study was to study the partial role of self-definitional needs in the brand equity of football clubs in Iranian pro league with the mediating effect of fan-team identification. The research was a descriptive–correlative and a practical study. The research population consisted of football fans of popular teams in pro league of IRAN, and 245 fans were studied through purposive sampling. The research tool was a combination of standard questionnaires and the reliability of questionnaire was confirmed according to Choronbach’s alpha and the validity was verified by conducting face, content and structural validity. The conceptual framework of the current study was a model including self-definitional needs, fan-team identification, as well team brand equity. To measure the validity and fitness of the model, and testing the research hypotheses, Structural Equations Modeling (SEM) has been applied by using AMOS22. The findings demonstrated that “Self-definitional needs” had positive and significant effect on “fan-team identification” and “brand equity”. “Fan-team identification” was also a significand predictor for “team brand equity”. The findings of this research can provide effective agenda for the branding of the football teams in pro league of IRAN.
mostafa Mirzaei; Hesam Eshraghi; rasool nazari; elham moshkelgosha
Abstract
Technological advancements, particularly artificial intelligence (AI), are fundamentally transforming all aspects of wrestling. This study employed a contextual approach to model the enabling factors of software infrastructure for Iranian wrestling. As an applied qualitative research utilizing constructivist ...
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Technological advancements, particularly artificial intelligence (AI), are fundamentally transforming all aspects of wrestling. This study employed a contextual approach to model the enabling factors of software infrastructure for Iranian wrestling. As an applied qualitative research utilizing constructivist grounded theory, the study adopted an exploratory data collection methodology. Semi-structured in-depth interviews were conducted with key wrestling stakeholders including administrators, academic experts, coaches, referees, and active wrestlers. While non-random purposive sampling continued until theoretical saturation was achieved after 15 interviews, demonstrating 0.77 inter-rater reliability.
Data analysis was performed using MAXQDA 2020 software through three-stage constant comparative coding (open, axial, and selective). Initial open coding of wrestling software infrastructure transcripts yielded 387 concepts, subsequently refined to 85 core concepts through consolidation. The emergent model identified: causal factors (management/planning systems and competition efficiency), contextual factors (digital platform development and scientific infrastructure), strategic factors (informatics systems and AI analytics), and intervening factors (financial constraints), ultimately leading to propaganda-related outcomes.
Based on the research findings, it appears that establishing an Information Technology and Artificial Intelligence Committee within the Wrestling Federation, utilizing AI algorithms to evaluate techniques, leveraging biomechanical and psychological data to identify top talents, and training managers, coaches, and referees in the use of digital tools could bring about a practical transformation in Iranian wrestling